4 ms·
Ambitious? How about impossible? How do you create a truly dynamic ecological environment? The only option in video games is to program in each and every optio
by es92 14y ago
Ambitious? How about impossible?
How do you create a truly dynamic ecological environment? The only option in video games is to program in each and every option. Lets say I wanted to make a bow and arrow. Game engines are not nearly as far along to make that organically available. Someone has to program it in. And that's the problem with ideas like these - for the time being, you can't just get a universe filled with tools, structures, and skills for free. You have to build them. And this is very hard, especially if you're trying to make the game balanced. So I don't see what's advertised in this video coming out of a kickstarter campaign
- Emperorlou 14y agoI understand what you're saying but its not nearly as difficult as you make it out to be. The exact mechanic we plan on using for inventions like the one in your example is a novel one and I'll have to be vague until I'm farther along in the project. As for balance issues, IMO, that's a silly notion that have evolved from poorly constructed MMOs; MMOs that have been constructed from obsolete mechanics and limitations. There wont be balance issues (of that sort) in this game. Just to step back a bit, I still like playing MMOs of today, they're great fun, but balance issues are a natural issue in their design, not ours. There will certainly be shifts in power as technology breaks a barrier in one place and not the other. But equally, shifts in power can emerge in other ways like, via a well controlled government or army.