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I’m so skeptical of the “making it work offline is too hard” argument, I’ve personally RE’d dozens of these titles with no source access, often with anti tamper
by systemdev 4mo ago
I’m so skeptical of the “making it work offline is too hard” argument, I’ve personally RE’d dozens of these titles with no source access, often with anti tamper, and succeeded. Very few titles are genuinely unpreservable to some extent. For example, the VAST majority of Unreal Engine games are trivially preservable unless the developers have taken steps to strip server code, and even when devs do take those steps “reading between the ifdefs” isn’t the worst thing in the world.
- deleted 4mo ago[deleted]
- skotobaza 4mo agoIt's very hard to reverse engineer something you don't have access to, i.e. server code. Sure, some of it is fairly simple, so it can be done, but when a lot of game logic is happening on the server and you don't have the server binary, then it becomes a step up in difficulty.