3 ms·
Devils Advocate: Switching from ASM to C for videogames defined the 16 bit and 32 bit eras. Switching to C++ defined the (roughly) Xbox and PS2, PS3 eras.
by kridsdale3 4mo ago
Devils Advocate:
Switching from ASM to C for videogames defined the 16 bit and 32 bit eras.
Switching to C++ defined the (roughly) Xbox and PS2, PS3 eras.