3 ms·
This is a classic problem for people who didn't grow up making 8-bit pixel art. Typing "pixel art" into Nano-Banana only creates the illusion of pixel art, whic
by vunderba 4mo ago
This is a classic problem for people who didn't grow up making 8-bit pixel art. Typing "pixel art" into Nano-Banana only creates the illusion of pixel art, which quickly breaks down under modest scrutiny, particularly at larger resolutions.
That's why you can see "smeared edges," "fringing," etc.
Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise.
OP: Look into palette reduction and pixel grids. This is a decent start as a post-processing tool for this stuff.
https://github.com/jenissimo/unfake.js https://github.com/jenissimo/unfake.js
- JMiao 4mo agoyes. i am more perceptive of bad art vs bad code. seeing so much bad generated art...everywhere...makes me wonder how much bad code is being put out there. art isn't load-bearing, but code can be.
- vunderba 4mo ago1000%. That’s why I encourage wherever possible a strong emphasis on TDD (test-driven development) when using LLMs for agentic design. It’s not perfect, but it’s better than nothing.
- mc3301 4mo agoreal pixel art or not, it looks cooler and better than bad news baseball: https://en.wikipedia.org/wiki/Bad_News_Baseball https://en.wikipedia.org/wiki/Bad_News_Baseball
- vunderba 4mo agoHaha or Slalom - which is just... Why do I have to stare at that the whole time I play? https://mordenstar.com/other/slalom-for-the-nes https://mordenstar.com/other/slalom-for-the-nes