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fun idea and gj execution, but the art looks like bad ai pixel art, at least on my screen. gives it that uncanny youtube music stream look.
by JMiao 4mo ago
fun idea and gj execution, but the art looks like bad ai pixel art, at least on my screen. gives it that uncanny youtube music stream look.
- vunderba 4mo agoThis is a classic problem for people who didn't grow up making 8-bit pixel art. Typing "pixel art" into Nano-Banana only creates the illusion of pixel art, which quickly breaks down under modest scrutiny, particularly at larger resolutions. That's why you can see "smeared edges," "fringing," etc. Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise. OP: Look into palette reduction and pixel grids. This is a decent start as a post-processing tool for this stuff. https://github.com/jenissimo/unfake.js https://github.com/jenissimo/unfake.js
- JMiao 4mo agoyes. i am more perceptive of bad art vs bad code. seeing so much bad generated art...everywhere...makes me wonder how much bad code is being put out there. art isn't load-bearing, but code can be.
- vunderba 4mo ago1000%. That’s why I encourage wherever possible a strong emphasis on TDD (test-driven development) when using LLMs for agentic design. It’s not perfect, but it’s better than nothing.
- mc3301 4mo agoreal pixel art or not, it looks cooler and better than bad news baseball: https://en.wikipedia.org/wiki/Bad_News_Baseball https://en.wikipedia.org/wiki/Bad_News_Baseball
- vunderba 4mo agoHaha or Slalom - which is just... Why do I have to stare at that the whole time I play? https://mordenstar.com/other/slalom-for-the-nes https://mordenstar.com/other/slalom-for-the-nes
- brownrout 4mo agoYeah because it is AI pixel art :/ But something also seems off with the AA right now. Going to try to fix. Then, maybe sponsor some artist-made sprites later if there's interest in the project.