3 ms·
Super cool shader toy! Semi-related, but my favorite demo ever (a tiny 64k Heaven Seven[1]) was fully coded in extremely esoteric assembly and used all kinds of
by dvt 4mo ago
Super cool shader toy! Semi-related, but my favorite demo ever (a tiny 64k Heaven Seven[1]) was fully coded in extremely esoteric assembly and used all kinds of mind-blowing tricks. There's a blog post written about it somewhere by a few Exceed members; real-time raytracing on a CPU in 2000 still blows my mind.
[1] https://www.youtube.com/watch?v=rNqpD3Mg9hY https://www.youtube.com/watch?v=rNqpD3Mg9hY
- Voltage 4mo agoHere's the mini write up about how they achieved real time raytracing on the CPU 25 years ago: https://web.archive.org/web/20060213141031/http://www.demoscene.hu/~picard/h7/subsample/subsample.html https://web.archive.org/web/20060213141031/http://www.demosc...
- wegfawefgawefg 4mo agoIt's like jit compression. This should be easy enough to replicate. Is the source of this demo available?
- wegfawefgawefg 4mo agothats a nice demo! the text is really cheesy