3 ms·
If you set a breakpoint inside any engine method in the Sources tab and then do something like: this.state.treasureEffects.cannonCooldownS = 0 Then you can ea
by delbronski 3mo ago
If you set a breakpoint inside any engine method in the Sources tab and then do something like:
this.state.treasureEffects.cannonCooldownS = 0
Then you can easily cheat.
Is there any way around this?