3 ms·
In irons should be a slightly negative number, since the wind drags the boat backwards at that point. Plus it will force the player to tack back and forth, whic
by geor9e 4mo ago
In irons should be a slightly negative number, since the wind drags the boat backwards at that point. Plus it will force the player to tack back and forth, which is a fun part of sailing. I bet A.I. can tell you the angle the sail ought to render at too (unless non-moving sail was part of the cartoon aesthetic)
- tinywind 4mo agoI did that simply for arcadeyness and feel but I’m not married to it at all Giving the ship a slight constant forward moment felt nice and forgiving when testing, and user still has to tack back and forth to get meaningful enough speed to strafe a ship. But I’m definitely open to sliding the realism scale here
- TylerE 4mo agoI would advise not putting "real wind physics" in the headline when that is not a promise you can deliver on. There's nothing wrong with arcade, but when you advertise "real physics" people like me are going to expect, well, "real physics".
- tinywind 4mo agoHi Tyler, realism and arcade-feel doesn’t have to be a binary thing. My big effort has been finding tasteful compromises to keep a “real” feel but still simple enough to not be frustrating and put away the game. Hope this helps! https://tinywind.io/wiki/sailing#point-of-sail https://tinywind.io/wiki/sailing#point-of-sail
- TylerE 4mo agoWhen you can sail. Square rigger directly into the wind, that’s 100% arcade. You are of course free to make your game however you want, but false advertising doesn’t help anyone.
- tinywind 4mo agoActually thanks for the reminder! I’ll be adding “real wind physics” to my steam page, website header, and other marketing material. Thank you!
- TylerE 4mo agoOk, now go you’re just being obnoxious. This is childish behavior and unbecoming. I hope you enjoy the bad reviews from people who expect something and don’t get it.
- tinywind 4mo agoHi Tyler this game is in early alpha, we’re still changing physics and simulation dynamics week by week. This is not a final state. Unfortunately you’re not able to have a nuanced conversation and provide actual feedback unlike everyone else in this thread. Hope you have a good day!
- TylerE 4mo agoYou aren’t interested in having a conversation, you’re just repeating the same dismissive thing over and over again and gaslighting people over what the word "real" means.
- tinywind 4mo ago[flagged]
- TylerE 4mo agoWow, more personal insults. WHat a gem of a contributor you are.
- tinywind 4mo agoTo be clear you’ve called me childish, gaslighting, a liar, and obnoxious for trying to seek advice in a thread :) this is the gut reaction of someone who is mentally unwell, hope you seek help for yourself
- Dansvidania 4mo agoRealism and arcade are not exclusive but I also would say that the headline saying “real wind physics” is misleading. I was disappointed to see that real they are not.
- tinywind 4mo agoTotally heard, this game is still in early alpha and I’ve been updating the sailing dynamics week by week. This thread gave me a lot of valuable direction to push the realism more. Thanks for checking it out either way!
- geor9e 4mo ago"Hope this helps!" has to rank in the top 10 cortisol spiking phrases of all time.
- tinywind 4mo agoGood that was the point! I don’t engage with bad faith commenters seriously, especially when we have so many helpful comments in this thread, hope this helps!