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Hm. Nowadays a lot of games look alike. They use some 3D-Engine and most of the work is in the 3D-modelling and writing some interesting scripts. For modelling
by adornKey 4mo ago
Hm. Nowadays a lot of games look alike. They use some 3D-Engine and most of the work is in the 3D-modelling and writing some interesting scripts.
For modelling and scripting I think we're not far away. A lot of games just reused old historical stories or fiction and a lot of stories feel like cheap soap operas. As soon as an AI can separate the good from the bad scrips it'll be mostly done.
- kakacik 4mo agoClearly you don't work in game development, this comment put a smile on my face. Although I expected a bit more from hacker news crowd
- whizzter 4mo agoYou overvalue the HN crowd (or undervalue the AI hype-machine) considering you're downvoted and GP is upvoted (Another gamedev here smiling at GP's comment).
- gafferongames 4mo agoYet another classic unskilled but unaware of it from the hacker news crowd (another professional gamedev here).
- Cthulhu_ 4mo agoI'm sure AI will be used in asset generation but it'll be in deployed similarly as procedural generation of mass assets like trees and npcs. I don't yet see it used for characters as they quickly become kind of generic / predictable.