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I use Inkscape as my primary means of collecting games resources and assembling them into a re-distributable package. I have my own build system that takes gen
by primitur 14y ago
I use Inkscape as my primary means of collecting games resources and assembling them into a re-distributable package. I have my own build system that takes general Inkscape(SVG) objects, parses the namespace/hierarchy as described (Hint: CTRL-SHIFT-X .. drag the XML Editor to a second monitor..) and outputs a package tree that deposits directly into res/ &etc.
Paired with MOAI, I'm having a wonderful time handling the game asset pipeline in a structured manner.
The SVG DOM makes for a very vibrant playground when you want to automate things, and getting it all packed down to a .PNG tilemap can be done with very, very little script code ..