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Slate article has a little more info: http://www.slate.com/blogs/browbeat/2012/11/29/moma_s_new_video_game_collection_museum_of_modern_art_proclaims_video_game
by bhousel 14y ago
Slate article has a little more info: http://www.slate.com/blogs/browbeat/2012/11/29/moma_s_new_video_game_collection_museum_of_modern_art_proclaims_video_games.html http://www.slate.com/blogs/browbeat/2012/11/29/moma_s_new_vi...
"As with their film collection, MoMA aims to obtain the games in their original format—as well as acquiring the source code."
- sanxiyn 14y agoIt would be also necessary to collect old hardwares or emulators.
- InclinedPlane 14y agoAnd in some cases old televisions. The NES light-gun, for example, only works with CRTs.
- gecko 14y agoI know the Super Scope relies on CRT scanlines to operate, but I was fairly sure that the NES' gun should work on any display that can change fast enough to black out all the screen except the targets, which (IIRC) go white with striped lines; is that not correct?
- T-hawk 14y agoNo, the NES Zapper does both. It detects light level changes frame-to-frame as you describe, but it also uses the CRT beam timing to determine _where_ on the screen a target was hit. http://en.wikipedia.org/wiki/NES_Zapper http://en.wikipedia.org/wiki/NES_Zapper Also, even if the NES Zapper worked only on luminosity deltas, it could work on other types of displays -- but the response time (lag) of the display would have to be frame-accurate in order to detect the hit in time before the software moves on. (Software could compensate for lag, of course, but actual NES games don't.)