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You just answered your own question. Look at the thing you want to draw, and break it down into main mass components. Base this on the connection points, or m
by rymith 14y ago
You just answered your own question. Look at the thing you want to draw, and break it down into main mass components. Base this on the connection points, or major angle changes where the components connect. So for a car, you could start with 5 random rectangles: The hood, windshield, the body, rear window and the trunk. All the same size to start because you only want to break it down where there is an angle change.
If you want to learn this, then take a look at human figure studies. They will show you the exact same concept, but with ovals. Draw 30,000, and I guarantee that your 30,001st won't make somebody puke.
- jarek-foksa 14y agoWhen sketching objects you should be thinking in terms of cubes, cylinders or ellipsoids, not rectangles or ovals. Thinking in 3D makes it much easier to get perspective and shading right.
- rymith 14y agoSo your advice to a guy who is brand new to art, and self admittedly can't draw, is to jump right in to volume and focal points because it makes the easy task of shading even more easy?
- jarek-foksa 14y agoBeing able to draw basic geometric figures in 3D space is the fundamental skill. Drawing a cylinder instead of a circle is not that much harder, but it sets you in a totally different mindset.
- jamesbritt 14y agoPretty much. Practice drawing cans. Practice drawing cubes. Don't worry about focal points or perspective right away. Draw some beach balls or other spheres. Then draw other stuff, and think of them as if they were a collection of cubes and spheres and tubes and such.
- SpriteAttack 14y agoYou are aware that most people find it hard enough to draw cubes and circles, right? Your advice is great for the artistic minded but for those 'artistically challenged' the 3D thinking is a very alien concept.