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Show HN: I built 80 mini-games using Fable before it was shut down
Dear Hacker News,
I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance!
For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency.
I would be deeply grateful if you opted into analytics.
$2,300 in API tokens...
Cheers!
- 217 4mo agooh wow we really have poki / crazygames at home now
- legocoder 4mo agoyes, I wanted an own mini games web page for quite some years. but have been to bad to code one
- variety8675 4mo ago> The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent. Can AI generated content be copyrighted?
- londons_explore 4mo agoNo, but you only need to mix a few lines of your own code in and there is copyright protection - and there is no need to tell anyone which lines you wrote.
- vunderba 4mo agoWell it's not like it's really relevant in this situation. You could just point Fable at this website or any website with hundreds of mini games and ask it to clone them. Now "mix" in your own lines of code. Launder and repeat.
- vunderba 4mo agoGiven that the majority of the games seem to be LLM generated knockoffs of existing games, I'd wager any IP law would be paper thin here. I love how Fable "decided" to get around this issue by just renaming things - it's not Tetris - it's Cobalt Vault! Why no sir, these aren't Fruit Loops - they're Sugar Toroids!
- ghthor 4mo agoTetris specifically cannot be called Tetris or use the original shapes verbatim or it’s up for legal action. I made a Tetris clone and then researched this. Soiadded a Q shape and AFAI can tell that makes mine a little safe
- vunderba 4mo agoYeah, I can believe that. I imagine the Tetris Holdings Company (or whatever it’s called) is pretty litigious about its trademark. The history of Tetris in general, especially as it relates to copyright law and the weird, insanely complicated licensing situation with Henk Rogers, The Tetris Company, the Russian goverment, and the creator Alexey Pajitnov is actually pretty fascinating as well.
- samtheDamned 4mo agoIf just using all the same pieces verbatim is a liability then "cobalt vault" would be at risk since after a quick playthrough I haven't run into anything but the original shapes.
- jheriko 4mo ago[dead]
- himata4113 4mo agoWhat blows my mind is how long fable can go without human input. I played a few and all these games would need at least 2-3 hours of back and forward with a raw version of opus. Of course we have harness tools that can achieve nearly identical results, but it appears that fable has created its own meta-harness inside itself to expand a prompt into a full plan before execution which makes me think a lot of these improvements come from baking claude code data directly into the model and simply adapting the entire manual process of the "back and forward". I guess that would explain why fable feels like it is able to guess what the human input will be before it ends turn and continue working.
- andai 4mo agoI heard Claude Code used a different system prompt for Fable, with different instructions. It would be pretty funny if most of the gains turned out to be from prompting. Probably not. But a little harness goes a long way! https://news.ycombinator.com/item?id=48192383 https://news.ycombinator.com/item?id=48192383
- himata4113 4mo agoMy observations are made oh-my-pi. https://omp.sh https://omp.sh
- a1studmuffin 4mo agoHave you noticed Claude Code now gives a suggestion for what to reply with that you can autocomplete with tab? Wouldn't surprise me if Fable used that concept in some way, whether directly or indirectly in training.
- skeledrew 4mo agoMakes sense. Those suggestions have been relevant at least 80% of the time for me I think.
- hsuduebc2 4mo agoJust ouf of curiosity. Is there any business model behind it or it's just for fun? I mainly struggled with my AI projects to give them care after I finished them, so I'm interested in your direction.
- zem 4mo agoI am guessing the people most disappointed with AI in the long run are the ones wanting some sort of arbitrage where they can generate products with low effort and then expect people to pay for access to them based on a paradigm where creating software at all required a lot of effort. not intending to slam you personally, but the fact that you finished your projects and then lost interest in them is very indicative of projects done for the sake of generating something with AI just because you could. I think the people who succeed will be the ones who are willing to develop a project with high effort, and then use the LLM to help with some of that effort. not just because in a world where everyone has access to the same AI code generators the effort is the value add, but because a good product genuinely does require a lot of human input and supervision being l beyond simply churning out code.
- hsuduebc2 4mo agoI agree. In my case none of the projects was something paywalled and we're developed with sole intent to learn. Some we're data heavy which we're most of the work and I didn't had any experience before. What I meant is the "aftercare" when product is publicized. Like promoting it in some way, maybe using a social media to promote it properly? No idea. This is another thing I know absolutely nothing about, so It would be wise to learn it. I usually just let them hang to be indexed by google and chatbots which drives some traffic, but it's basically just running app not a product. What I meant is, that OP spend quite a lot of money on that so I was curious if he have any plan. :)
- legocoder 4mo agoyes, establishing a base fountation of games, and AB testing new ideas on a broader audience
- aspect0545 4mo agoCongrats, it’s a nice collection. I’m not a big fan of the visuals though, it looks too much like any cheap AI / blockchain project. That‘s just me though.
- legocoder 4mo agoThank you for your feedback! I heard that from friends, too. "Purple is the color of the sexually frustrated."
- vunderba 4mo agoSo here goes: *Pros* - Very well polished - Thematically consistent *Cons* - Not a lot of uniqueness in these games; most of them seem to be clones. To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .world, etc) often give a hefty discount for the first year. But by the next year, you’re suddenly paying $20 or $30 a year for that domain. The graveyard of Show HN, even from the last few years, is littered with the corpses of *.app, *.ai, and *.social sites. I think they’d be lucky to even cover the cost of this top-level domain, especially considering how many all in one mini‑game arcade/portal browser sites already exist and that was before the rise of large language models.
- andai 4mo ago>Not a lot of uniqueness in these games; most of them seem to be clones. I just spent a few hours exploring one of the most popular web games portals. 4 out of the top 5 games are Minecraft clones. Also clones of Fortnite, Asteroids, Spider-Man, and most importantly, the classic Flash game, Fishy! There are a few original games, but they appear to be in the minority, at least on the trending page.
- legocoder 4mo agoIn my business strategy I can control what to show and what to hide. Therefore I can place my own original ideas tactically
- pan69 4mo ago[dead]
- legocoder 4mo agoI'm here for unfiltered exposure, the busines case I have. I'm happy about any feedback, even if unconstructive
- cwmoore 4mo agoWhat was your prompt?
- markus_zhang 4mo agoMark my word, resource restraint is a GOOD thing — as long as it is not resources that you rely on for living.
- legocoder 4mo agonoted. but fun aside - I agree with you completely
- Planktonne 4mo agoWhy? You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging. I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?
- echelon 4mo agoThe value of all software is going to trend to zero soon. I don't know why anyone thinks they can sell software anymore. You're going to sell outcomes.
- jp0001 4mo agoGotta have a moat.
- bluefirebrand 4mo agoWho has been selling software for the last... 15, 20 years? SAAS took over the software industry. Software as a Service. If you work in SAAS you sell a service not software Which is actually why the software industry sucks now. I'd much rather build products to sell than "services"
- CyberDildonics 4mo agoI don't know why anyone thinks they can sell software anymore. Probably because lots of people are still selling software.
- colesantiago 4mo agoThis. I predict in 10 years time the domain will be expired, nobody will play (let alone pay) the games on here. With software alone there is no moat, and I am surprised that "smart" engineers didn't think of this far ahead. This is basic economics. OP, you might as well have donated $2,300 directly to Anthropic.
- id00 4mo ago
- dc3k 4mo ago> I built Seems more accurate to say “an LLM ripped off”
- legocoder 4mo agoI planned the economics and business case, I engineered it beforehand on paper how the Elixir will orchatrate the agent and code, I guarded claude code. Yes, I built it.
- bmusuku 4mo agothank you, I loved checkers
- legocoder 4mo agoclassic
- briangao 4mo agowhat is the point of this? it doesn't matter how many games you can make in 4 days, none of these are of high quality, this is useless
- legocoder 4mo agoWhat is quality for ones children eyes?
- agnishom 4mo agoAre any of these games fun to play?
- cr125rider 4mo agoI think so. In the same way their source material is fun I guess
- binary0010 4mo agoYou found these fun? As I can't imagine finding them fun. Can I ask, how long did you play? How often would you see yourself returning to this site?
- sunrunner 4mo agoI still have Quantum Forge open in a tab. I think that probably says more about me than the game though?
- agnishom 4mo agoWhich are the fun games? Any suggestions? What source material are you talking about?
- apricot13 4mo agoI'd been looking for a codebreaker game recently so cypher lock was fun to play for me! https://minigames.world/en/feed/cipher-lock https://minigames.world/en/feed/cipher-lock
- GaggiX 4mo agoI guess we can start a chain of comment listing their favorite ones, I haven't tried many but "wobble stack" is pretty cool and simple, "Starfall Defense" is a much more complex game but I love tower defense.
- legocoder 4mo agocool that you like them, i was repromptingthem abit, because they where alittle bit to simple in the beginning!
- armnd 4mo ago> The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent. The fucking hubris.
- colesantiago 4mo ago> For a limited time window, I'm setting the all-free feature flag to true. ? Why not make this all free? The cost of software in the age of AI has gone to zero now that anyone can vibe code your entire site, Fable or no Fable. Why would you spend $2,300 in API tokens for something that wouldn't get any return? The economics make no sense here? I'm curious why do you think people would pay for your software rather than them pointing Claude at your site and recreating everything for free on a $100 subscription?
- overgard 4mo agoWho are these imaginary people going to websites and just being like "I'm not spending $10 on this!! I'll just clone it with $500 worth of tokens!"
- Planktonne 4mo agoI don't think they exist, but I think there are loads who would go to this website and then leave, preferring to download free higher-quality apps instead.
- colesantiago 4mo agoStill cheaper than spending $2,300 to initially build it. Eventually the cost will go drastically down as always.
- binary0010 4mo agoI have some friends like this, always churning out low effort slop and trying to market it, for it to always fail and them getting depressed and trying again a month later. I don't get it. It's like they're always excited that they found the magic infinite money glitch in the system.
- legocoder 4mo agoI'm aware of the fact, that you can only collect money for giving value.
- willXare 4mo ago[flagged]
- legocoder 4mo agothank you
- andai 4mo agoCool! The idle game is fun. I was just thinking yesterday I have no moat in browser games. (Well, aside from my incredibly good taste, of course :) [0] Although, your moat being the fact that Fable is now banned, is pretty funny! [0] https://x.com/Dan_Cassaro/status/1731752637052166379 https://x.com/Dan_Cassaro/status/1731752637052166379
- mystraline 4mo agoSoooo, you paid $2300 for 80 slop game-lets? You know I can download the following All NES games: https://archive.org/details/NESMegaPack201808 https://archive.org/details/NESMegaPack201808 All SNES games: https://archive.org/details/snes-usa-romset-complete-collection.-7z https://archive.org/details/snes-usa-romset-complete-collect... All Genesis games: https://archive.org/download/sega-genesis-romset-ultra-usa https://archive.org/download/sega-genesis-romset-ultra-usa All Playstation games: https://archive.org/download/psx-roms-archive https://archive.org/download/psx-roms-archive All Gameboy Advance Games: https://archive.org/download/GameboyAdvanceRomCollectionByGhostware https://archive.org/download/GameboyAdvanceRomCollectionByGh... And those cost..... 0 tokens. Add this to a mSD card and a Mayoo Mini+, and you have games for years. Years.
- shooly 4mo agoWell yes - all of those do check all the boxes to technically be called "games". Can't really say much more than that, since it seems like that was the only requirement here? None of these games have any soul or uniqueness to them, they are all just clones of existing games with no twist or even challenge, they all use the exact same generic "art style", the website itself doesn't look fun or playful, it's dark and looks like it was taken straight out of Cyberpunk 2077. It's just boring, sad and passionless - the complete opposite of what games are supposed to be.
- legocoder 4mo agoThank you for your opinion
- Rekindle8090 4mo ago[dead]
- sph 4mo agoI’m so glad vibecoders adopt the same garish style of web design, I can spot them from a mile away and not waste my time in playing their slop. I hope this was worth the 2 grand and 10 minutes of your effort.
- legocoder 4mo agoyes, it was very pleasant and I learned a lot
- bicepjai 4mo agoGood ideas. I like that prototyping game ideas is so simple now or atleast it was simple
- andai 4mo agoNot sure why all the negativity in this thread. I played several of the games and they are fun. I especially enjoyed the gravity slingshot game. The game has a sound engine that responds based on the proximity to planets. That's super cool. Say, was Fable able to test the games? Like, interact with them?