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It’s pretty sad. I knew a lot of people in the union crafts (New England, which is way different from LA from what I hear) during the good times and they said i
by DrewADesign 4mo ago
It’s pretty sad. I knew a lot of people in the union crafts (New England, which is way different from LA from what I hear) during the good times and they said it was all great, but as soon as things got tight, it was tribal as fuck. (The IATSE set building roster went from a few hundred dues-paying members to a couple dozen, and most of them were persistently out of work… it is in pretty bad shape, so there’s only so much you can do I guess.) Most of the other people I know were in VFX houses/animation and that hasn’t been non-exploitative in like 20 years. Considering how much money a few people make in that business, it’s pathetic.
- Forgeties79 4mo agoDude vfx houses are awful. They pull insane hours, win awards, and then get shut down. It’s working as a video game dev by all accounts. My buddy worked Bladerunner 2049 and the third post house he’s worked at since just shut down.
- DrewADesign 4mo agoEven the video game industry reformed significantly after the bad press they got a few years ago. I mostly know people at Rockstar, but also Blizzard and Epic and they said they’ve really rented over a new leaf. I’ve still heard bad things about CD Projekt Red. It’s crazy how shit the VFX houses are.
- Forgeties79 4mo agoNot so sure about R* https://www.dexerto.com/gta/fired-gta-6-devs-speak-out-about-working-conditions-at-rockstar-at-protests-outside-offices-3284831/ https://www.dexerto.com/gta/fired-gta-6-devs-speak-out-about...
- DrewADesign 4mo agoOh that’s too bad. They had a good run at least.
- Forgeties79 4mo agoSadly they’ve demonstrated a decades-running pattern of promising to do better and then just doing exactly what they did before. I don’t support their games anymore at this point.