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Thanks for the kind words, bud! Thanks! It started as a self-imposed challenge and turned into the most fun part of the whole project. The visuals are all don
by sonofseyon 4mo ago
Thanks for the kind words, bud!
Thanks! It started as a self-imposed challenge and turned into the most fun part of the whole project.
The visuals are all done two ways: Godot's _draw() for the 2D stuff, and a few GLSL shaders for the full-screen effects.
Audio is the same philosophy: all ~15 sound effects are synthesized at runtime from sine/square waves plus noise, and the music is generated too.
The unexpected upside of going fully procedural: everything can react for free. :P