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Played it a bit on iOS. Great job! Love the constraint you gave yourself with the zero asset files. Would love to see how you went about doing that.
by CobaltFire 4mo ago
Played it a bit on iOS. Great job!
Love the constraint you gave yourself with the zero asset files. Would love to see how you went about doing that.
- sonofseyon 4mo agoThanks for the kind words, bud! Thanks! It started as a self-imposed challenge and turned into the most fun part of the whole project. The visuals are all done two ways: Godot's _draw() for the 2D stuff, and a few GLSL shaders for the full-screen effects. Audio is the same philosophy: all ~15 sound effects are synthesized at runtime from sine/square waves plus noise, and the music is generated too. The unexpected upside of going fully procedural: everything can react for free. :P