3 ms·
nope. 14fps on pentium 200mhz with 32mb ram in 512x400 or similar mode (640x480 was too much)
by iberator 4mo ago
nope. 14fps on pentium 200mhz with 32mb ram in 512x400 or similar mode (640x480 was too much)
- Sharlin 4mo agoYeah, I remember playing it on a P233MHz without a 3D graphics card... It was sort of playable, but any alpha-blended effects like muzzle flashes or explosions slowed it to single-digit FPS for a second :D Still, I played it through like that. Today's gamers complain if a game momentarily drops below 60fps or whatever.
- HerbManic 4mo agoYeah, I get why people want it to be smooth but when you hear somethings I do wonder if folks could be a little more patient. "My game froze for 100ms on a one time shader compilation dropping... totally unplayable!" I get it, shader compilation is a little pain point but it isn't that bad. Some compilation times are less than the frame times we used to play at in the 80's/90's.
- eptcyka 4mo agoIf you condition yourself to be OK with 15-25 fps, it's almost fine. If you run a game at 60FPS generally, then an occasional hiccup of 100ms will really throw you off. Similarly, the gameplay must be designed differently between low and high FPS games - you don't want the player to feel like they'd have been able to play the game differently if it was running smoother.
- rightbyte 4mo agoDidn't you have a Voodoo-card or something? I'm quite sure I could run HL1 on a P166 with a Voodoo-card with ok frame rate.
- HerbManic 4mo agoWith a Voodoo I assume you could get it up to 30fps fairly comfortably but they still weren't the most common back then. Still remember the concern when Quake 3 would require a GPU as they were not entirely ubiquitous then. It was the right more and it helped the industry forward but it was a little pain point at that time.
- iberator 4mo agoNope . Software renderer. Quake 2 and Half life had pure software renderer for people who didn't have 3D acceleration cards such as Voodoo. It was slow but worked on ANY graphical card :)