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Ahh memories. I recal wondering the wasteland in FO3, and coming across a radio distress. Locating its source, a long dead family, feeling...sadness. In skyrim
by rrreese 14y ago
Ahh memories. I recal wondering the wasteland in FO3, and coming across a radio distress. Locating its source, a long dead family, feeling...sadness.
In skyrim challenging an NPC to a drinking game, passing out and waking in another city having desecrated a temple, a quest opening from this.
In skyrim again, finding an abandoned lighthouse, a mystery as to what happened to the occupants, sadness again upon finding their fate.
In morrowind a quest for the thieves guild, steal an elderscroll, for what reason? That quest was great, well written, engaging. Nothing cookie cutter there.
And of course FO1/2 or Arcanum have great moments like this, and all the games mentioned have their failures, boring and quests, dungeons of limited scope. But the modern Bethsesda games have depth, they may be deeply flawed, grand experiments perhaps doomed by their scale, but dismissing them as shallow seems a mistake.