3 ms·
Both of you are being a bit ridiculous here -- the other poster is pretending his opinion on Fallout 3 is objective fact, and you've got a very limited definiti
by shardling 14y ago
Both of you are being a bit ridiculous here -- the other poster is pretending his opinion on Fallout 3 is objective fact, and you've got a very limited definition of depth.
A game doesn't have to offer narrative choice, or customization, to somehow be "deep". A story on rails can be an amazing game if the way you interact with it deepens your engagement with the story. (I'd say that's very much the case with ChronoTrigger.)
- criley 14y agoThat's fair. I'd still bet that if you counted up the amount of writing and world building that went into Fallout 3 and compared it to any SNES RPG, you'd find dramatically more "worldbuilding" and "depth" in Fallout 3, but I don't have data to back that idea up, so it is what it is.