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>for example Wasteland asked for $900k which is barely a budget for a SNES game >the original Lucas adventure games costs to make in the early 90s. Double Fine
by tmh88j 14y ago
>for example Wasteland asked for $900k which is barely a budget for a SNES game
>the original Lucas adventure games costs to make in the early 90s. Double Fine asked for $1mill
I'm just curious, why are you comparing game development 20 years ago to current day standards? Is it just because games were much simpler back then?
One of the guys from Hello Games did an AMA on reddit a little while back (creators of Joe Danger) . While he didn’t give a dollar amount, he made it seem like it cost several hundred thousand to develop. For what it cost, I'd say those guys did an awesome job.
http://www.reddit.com/r/IAmA/comments/117p42/i_quit_my_job_a.. http://www.reddit.com/r/IAmA/comments/117p42/i_quit_my_job_a....
- lifeformed 14y agoDustforce dev here (http://dustforce.com http://dustforce.com). Our game cost around $100k to make. It was basically just living expenses for 4 people for 1.5 years.