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Sure, but it becomes a question of how far you can push things. Maybe you raytrace the whole thing. Maybe there's some fractal geometry going on. Maybe you use
by xyzsparetimexyz 5mo ago
Sure, but it becomes a question of how far you can push things. Maybe you raytrace the whole thing. Maybe there's some fractal geometry going on. Maybe you use a fisheye lens projection. Maybe your levels are dynamically tesselated. Maybe you have to do a few fancy tricks to achieve equivalent texturing etc.
But ignoring the GPU you have on your system is boring
- jonoxtoby 5mo agoWriting a retro-inspired game using retro approaches despite all the modern options is precisely what makes this interesting.