3 ms·
What you are describing is exactly what sync engines do. You can have replicas on the server or replicas on the clients. The tradeoffs are the same except the c
by aboodman 4mo ago
What you are describing is exactly what sync engines do. You can have replicas on the server or replicas on the clients. The tradeoffs are the same except the client-based replicas can be in memory, accessed synchronously directly on the ui thread. No server latency at all.