3 ms·
FWIW, the O2's UMA let it handle far more textures than almost any other contemporary system with reasonable performance. Most other SGIs had single or low dou
by zdw 4mo ago
FWIW, the O2's UMA let it handle far more textures than almost any other contemporary system with reasonable performance.
Most other SGIs had single or low double-digit megabytes of texture memory, whereas the O2 could host one gigabyte of unified memory and use a huge chunk of that for textures.