4 ms·
Moved to mac about 7 years ago because of horrible WSL file system speed was.
by thesis 4mo ago
Moved to mac about 7 years ago because of horrible WSL file system speed was.
- nozzlegear 4mo agoSame here, though I went to Linux first for several years. WSL file speeds, especially when running npm install, were the impetus that ultimately got me to switch off of Windows.
- weird-eye-issue 4mo agoSounds like you were just doing it wrong Either you run npm install from Windows if you are operating on the Windows file system or you run it on WSL if you are operating on the WSL file system both cases will be very fast
- hparadiz 4mo agoThe entire Windows operating system is doing it wrong. Seriously who daily drives windows these days. lol.
- weird-eye-issue 4mo agoWell before Windows I spent years with both Linux and Mac and I found Windows to be a good mix of stability and suitability for development now that WSL is a thing. Also for gaming it's the best by a long shot so just all around I've found it to be best and WSL made me never miss Linux.
- hparadiz 4mo agoNah my frames on Linux beat yours easily.
- weird-eye-issue 4mo agoUnlikely due to the better and more stable NVIDIA drivers available to Windows and the greater compatibility with every game without having to mess around with configuration files or other hacks. But you do you.
- lmm 4mo ago> better and more stable NVIDIA drivers available to Windows Huh? It's the same driver. It works the same on every platform. There's no consistent difference in performance (at least not between FreeBSD and Windows, it's been a while since I ran Linux).
- hparadiz 4mo agoLinux drivers are now first class and are faster and easier to install than any Windows drivers. There's no bullshit extras with them. They just work. Plus steam launches games in containers so there's zero configuration. If you don't know what you're talking about it is in fact better to say nothing than to just make shit up.
- weird-eye-issue 4mo agoIt's great that gaming on Linux has gotten a lot better over the last several years but let's not pretend like Windows still isn't far ahead on this Also how can drivers be easier to install than on Windows when updating my GPU driver is one click?
- hparadiz 4mo agoHere's a pre-configured Fedora based distro that is zero clicks. You sign into Steam and go. Drivers are preinstalled. You literally sign into steam and hit play. https://nobaraproject.org/ https://nobaraproject.org/
- dwattttt 4mo agoYour answer to "GPU driver updates on Windows are one click, how can Linux be easier" is "here's another distro, install this instead"? This is ridiculous
- flaunf221 4mo agoI do and I have no problems. Feel free to ask me anything.
- thewebguyd 4mo agoOh, you know, about 70+% of the global desktop/laptop market. Nearly every F500 company. But yeah sure, no one runs windows these days.
- markstock 4mo agoBecause Windows is the operating system of Not Getting Fired. Fear is a stronger motivator than creativity or productivity.
- thewebguyd 4mo agoBelieve it or not, there's plenty of people that specifically choose windows, not just out of fear of getting fired or inertia. The idea that all devs use a mac and that windows is garbage for any kind of development is purely a silicon valley bubble thing. And there's still a big niche that Windows is your only choice since the move to Apple silicon. If you need both a dGPU and access to commercial software, its literally your only choice. Game dev especially comes to mind if you're jumping between maya, after effects, etc. Windows is also huge in finance.
- rahkiin 4mo agoWindows _is_ garbage for a lot of modern development (except thise targeting Win32). But that does not matter to the ICT department tasked with controlling and securing all endpoints, preferring a single, very well known and controllable OS over freedom and performance.
- pjmlp 4mo agoAt least it isn't Wayland, or having to mix and match configurations until hardware video decoding on Chrome finally works.
- hparadiz 4mo agoWayland is a protocol. Not a program. The top compositors right now for desktop are KDE Plasma, Hyprland, Gnome/Mutter and all of them implement the Wayland protocol independently. For game wrappers Valve makes Gamescope (https://github.com/ValveSoftware/gamescope https://github.com/ValveSoftware/gamescope) which is also a Wayland compositor. When you run a game through a wrapper like GameScope it will draw to the Wayland Server that GameScope is running and then that subsequently writes to the parent display server (which can actually be X or Wayland). Anyway it's a far superior and more secure protocol than whatever Windows is doing and you should for sure have ChatGPT explain it to you.
- satvikpendem 4mo agoI really find these takes hilarious. HN users are so far removed from the average person it's comical.
- pjmlp 4mo agoFor one, the game developers that don't care about SteamDeck.
- lelandbatey 4mo agoOr, as they said, they didn't want to have to think about it so they chose to switch.
- nozzlegear 4mo agoMy memory is murky here, but I don't think WSL even had two different file systems at the time.
- weird-eye-issue 4mo agoHow would you run Linux without Linux having its own file system that doesn't even make sense
- nozzlegear 4mo agoI can't tell if you're trolling me or just unfamiliar with WSL1?
- weird-eye-issue 4mo agoYou could just move your files to the WSL file system
- hparadiz 4mo agoThat kind of defeats the entire purpose of them being accessible from the rest of the system.
- weird-eye-issue 4mo agoYou can access them from the rest of the system. For normal usage the performance is completely acceptable but for development tasks it matters.
- hparadiz 4mo ago> Just copy it into the WSL file system Yea bro totally. Totally. I'm gonna copy 2TB of media into the WSL virtual disk just so ffmpeg can run a little faster but still way slower than simply running linux. (I beta tested the shit out of WSL1 and 2) before I wised up and just installed Gentoo forever.
- weird-eye-issue 4mo agoYou can run that directly on Windows. But either way yeah most people aren't dealing with large media libraries that's obviously a little more difficult. But if you are primarily operating on them with WSL then you would just keep them in the WSL file system and you could access them from Windows whenever you need to...
- benatkin 4mo agoIndeed. I have my agent edited files in podman in Lima, under two layers, and it's fine, because I do most stuff within my podman VMs. (I have shared volumes so I can review things before pushing the changes to my forge in separate containers that the agent can't access. When I need stuff on my mac, which is the exception, not the rule, I just copy them, putting them in a tar or zip if it's a lot of files.
- DanielHB 4mo agoI am not very impressed with macos file system speed when using docker, same problem really. If you build 100+ megabytes images several times per day it really sucks.