4 ms·
I think it's inevitable it goes there. Right now the level of detail and quality of games is limited by the console/PC hardware you're playing on. But with the
by jamwise 4mo ago
I think it's inevitable it goes there. Right now the level of detail and quality of games is limited by the console/PC hardware you're playing on. But with the splats they can render the whole game's world in a massive server farm at Hollywood Movie quality. I imagine there might be some balance of splat and traditional rendering technology since not all objects will lend themselves well, but this might be truly transformative.
- dagmx 4mo agoWhy would you limit one to your local hardware and one to a cloud infrastructure? Both can be done locally or on cloud? the comparison point becomes moot if you change the parameters that drastically
- jamwise 4mo agoThere wouldn't be any cloud. Splats are still local, but all the lighting and texture are pre-rendered. The problem is they're not interactive, so they'd be good for a lot of the environment but your main character and other things that need to be interactive would need to use a different approach.