3 ms·
Why would you scale by height and not volume?
by Georgelemental 5mo ago
Why would you scale by height and not volume?
- slg 5mo agoBecause it doesn't appear to either be designed at a consistent scale or be a solid rectangular cuboid making volume feel like an even less accurate basis for my silly joke.
- echoangle 5mo agoThe shape doesn't matter for the scaling as long as it is a 3-dimensional object that is scaled in all directions. And I think for the actual value you get, scaling by volume would actually be more accurate.
- nikhilisvalid 5mo agoThe original took 144 years to build, and this model is anywhere between 153 to 278 times smaller. If one were to scale by volume, the build time would take at most 22 minutes, and at least 3. I think scaling linearly works better here
- echoangle 5mo agoWell that’s because you’re building alone and there were multiple people at once doing the real thing, and it’s a different construction method. That only determines a constant factor though, the scaling of build time for a given method should roughly follow volume. Would you say that building a Lego version that’s twice as high takes double the time?