3 ms·
There was this FPS demo recently https://playcanv.as/p/qxGSuzYq/ https://playcanv.as/p/qxGSuzYq/ People have also converted some small sections of Unreal 5 dem
by sqrt_1 4mo ago
There was this FPS demo recently
https://playcanv.as/p/qxGSuzYq/ https://playcanv.as/p/qxGSuzYq/
People have also converted some small sections of Unreal 5 demos into splats
https://superspl.at/scene/692c4f91 https://superspl.at/scene/692c4f91
Or perhaps use a real world scan - it was suggested this one would make an ideal setting for zombies
https://superspl.at/scene/6359774f https://superspl.at/scene/6359774f
- monkpit 4mo agoCan someone explain the unreal demo linked here - is the reflection in the street also using splatting, or is it something else?
- speps 4mo agoYes splats do reflections
- cyber_kinetist 4mo agoYes but in a weird way (at least on vanilla 3DGS) - it duplicates the splats on the mirror side. Vanilla 3DGS cannot do any specular lighting or reflections - the color is basically baked in the splats. There's some active research going on to create richer Gaussian splats so we can do shading (or even ray tracing on it) - but haven't seen anyone using in production yet.
- monkpit 4mo agoIs that weird, though? I thought that was a pretty common way to do reflections, but I’m not that well-versed in the latest tech in this space.