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ookay, thanks for the clarification! So, the interesting part here seems to be the 3DGS-specific opacity correction and GPU workload mapping. Am I wrong?
by lucamark 4mo ago
ookay, thanks for the clarification! So, the interesting part here seems to be the 3DGS-specific opacity correction and GPU workload mapping. Am I wrong?
- pixelesque 4mo agoPossibly yeah. Or the per-pixel coord atomic I guess?
- lucamark 4mo agoRight, that part seems to be based on Schütz et al. 2021 https://arxiv.org/abs/2104.07526 https://arxiv.org/abs/2104.07526