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> Inspiration > GPUI - Zed's GPU UI framework Cool, but a comparison would also be very helpful. If I decide to make a GUI app with Zig, how do I choose b
by vova_hn2 5mo ago
> Inspiration
> GPUI - Zed's GPU UI framework
Cool, but a comparison would also be very helpful.
If I decide to make a GUI app with Zig, how do I choose between Gooey and GPUI?
So far, all I know that GPUI is more mature and has at least one successful project built with it, so...
Also:
> Gooey: Turn (almost) any Python 3 Console Program into a GUI application with one line
> https://github.com/chriskiehl/Gooey https://github.com/chriskiehl/Gooey
- ssernikk 5mo ago> how do I choose between Gooey and GPUI? GPUI is for rust, not zig
- mgrandl 5mo agoI mean GPUI is rust and Gooey is Zig so if you wanna do a project in Zig you probably wouldn’t choose GPUI.
- LouisvilleGeek 5mo agoCall it Ziggy
- shorsher 5mo agoGPUI is written in Rust, so in this specific case the decision is already somewhat made for you.
- torginus 5mo agoIf I remember correctly, Zed's framework didn't set the goal of being able to draw arbitrary graphics/UI and by constraining that, it basically managed to represent everything with quads and distance fields in shaders, which reduced draw calls and GPU state management to a minimum.