2 ms·
Yes an entire generation of games running on a mere 2MB of RAM and 1MB of VRAM. The crazy thing too was how much a step up PS2 was compared to PS1 in terms of
by stuxnet79 4mo ago
Yes an entire generation of games running on a mere 2MB of RAM and 1MB of VRAM.
The crazy thing too was how much a step up PS2 was compared to PS1 in terms of available compute and sheer horsepower. But even that wasn't enough for a sandbox game like GTA 3 to run without a lot of clever tricks [1]
[1] https://youtu.be/cIbCxbrBCys?si=cLMr4-7ubGD4fNWi https://youtu.be/cIbCxbrBCys?si=cLMr4-7ubGD4fNWi
- whizzter 4mo agoInteresting video, we also made a PS2 game with streaming and fragmentation was definetly the worst part (as we also used Renderware) and funnily enough iirc the release version also had a built-in defragmentation system to move memory around (an annoying thing to do in C++ projects that weren't prepared for that from the start).
- Scroll_Swe 4mo agoAnd now all devs know is UE5, slap on DLSS and done. I see 0 difference in graphics 2016-2026