3 ms·
I don't know why this is a hard concept for people to understand. DRM is basically the equivalent of Schroedinger's box. You want the content decryptable so th
by sigkill 14y ago
I don't know why this is a hard concept for people to understand.
DRM is basically the equivalent of Schroedinger's box. You want the content decryptable so that it can be consumed, yet you don't want it to be copied. The problem is, decrypted content does not discriminate use cases. If it's clear-content, it shall do as the handler of the content wishes to do.
Possibly the only method I can think of would be PKI enabled hardware. I've not thought completely on it enough to proclaim it practical or otherwise, but I had an idea that the player somehow has onboard memory to store public keys that are required for a disc to play.
- jiggy2011 14y agoI assume you mean the private keys would be on the player? This would work until somebody manages to do a memory dump of one of the players and posts the private key on the internet. Even if you were to re-encrypt the data for each individual player (manufacture each with a different key) you still have the problem that one DRM free copy can multiply quickly via bittorrent etc. The most practical solution would be to have players that will only play DRM protected medium and require hardware circumvention on each individual player to bypass that and hope that this is more effort than it is worth to potential pirates.