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I've been using Qwen3.6-Plus in my carpentry-simulator agent harness. That model performs pretty well, but not at Opus 4.7 levels. I will try 3.7 Plus when the
by taylorfinley 5mo ago
I've been using Qwen3.6-Plus in my carpentry-simulator agent harness. That model performs pretty well, but not at Opus 4.7 levels. I will try 3.7 Plus when the pricing is announced and report back.
I use Qwen3.6-A3B locally on my Strix halo for testing simple prompts like "make the largest polygonal picture frames you can, each from a single 8 foot 2x4. Start with 3 sided and go up from there, lay them all out in a 9 by 9 grid."
It's a cheap (off-grid solar power, so ~free) way to sharpen the harness: if less-than-SOTA models can succeed then the tool surface is clear. Bumping up to 3.6 Pro has been a nice middle step closer to the frontier models without spending an arm and a leg on credits.
- pclark 5mo agoCan you elaborate on what your agent harness entails?
- taylorfinley 5mo agoIt's a woodworking simulator. There are tools (tape measure, pencil, miter saw, table saw, jigsaw, drill, router) and wood stocks (2x4s, plywood). There is a chat window and human UI similar to SketchUp. You can task the agent with using the tools and assembling the project, or do it yourself. It outputs real cad files, plans, and a build guide video. Qwen 3.6 has been great because it's multimodal and good at tool calling. As it builds it can get screenshots and all that. The basic output is an operation list with real measurements and bevel/angle settings and the like.
- deleted 5mo ago[deleted]
- taylorfinley 5mo agoLet me share a couple demos, with the caveat that this project is very much still a beta. There's a bug report/feature request button in-app, so if you notice anything egregious feel free to reach out there. [0] Building a hubless bucky ball dome. It's a bit deceptively-simple, because the agent only has to call the procedure with the right values. That's an intended flywheel: agents and users can save procedures to a community library, and future agents can discover and invoke the pre-existing procedures, instead of re-deriving them. They can copy and edit the procedure as needed, so it basically becomes a RAG library for carpentry procedures written in the project's DSL. [1] A sawhorse, re-implemented by Opus 4.8 from plans published by Home Depot. Now saved as a procedure so you can drop a sawhorse anywhere you need one. [2] A small shed with stick frame walls and a lean-to roof. [3] The Picture frame prompt mentioned in my first comment. Quick note: I recently broke the smart de-duplication for step-by-step playback, so it will show every single cut, one by one. Hit "stop" and then click the final frame in the timeline to see just the finished state. [0] https://sawdust.diy/share/b0de719c-0e9f-4f4f-9282-085c52116371 https://sawdust.diy/share/b0de719c-0e9f-4f4f-9282-085c521163... (bucky ball dome) [1] https://sawdust.diy/share/45557307-0f78-4b5b-bf0e-eae77a9853c8 https://sawdust.diy/share/45557307-0f78-4b5b-bf0e-eae77a9853... (sawhorse) [2] https://sawdust.diy/share/cbb591fc-5511-40d9-8ccd-0d9f8c10be9d https://sawdust.diy/share/cbb591fc-5511-40d9-8ccd-0d9f8c10be... (shed) [3] https://sawdust.diy/share/ba109216-8849-49e3-ae9c-5a15982d24b5 https://sawdust.diy/share/ba109216-8849-49e3-ae9c-5a15982d24... (polygonal frames)
- ricardobeat 5mo agoReally nice application. It works well on mobile - except the instruction text for each step is covering most of the render viewport