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DRM has a purpose, and it can be successful even without perfectly achieving its goals. People tend to avoid effort, and if you can make pirating content more d
by noonespecial 14y ago
DRM has a purpose, and it can be successful even without perfectly achieving its goals. People tend to avoid effort, and if you can make pirating content more difficult than obtaining it legitimately, most people will obtain it legitimately.
I haven't yet met a DRM scheme that doesn't achieve this purpose backwards(1). What it really rests on is that people don't know they could just get it easier on "allmyvideos.net".
There is no fundamental reason why information deserves to be free, it's just easier to copy than physical things.
Its not just easier. A copy has zero marginal cost. That makes it special and different than anything that came before. DRM seems to just be a monkey-patch to try to get that marginal cost to be non-zero. I'm not saying that it deserves to be free. I'm not even saying that I think it should be. I'm saying that it IS free. We don't want it to be, because our economic models don't support it (yet), but that's its natural state.
I stand by "DRM is silly". If that money were spent providing a better, easier product, they'd make more than they do now with DRM. It seems like they're perfectly willing to spend $3 to keep from losing $1 to piracy. It feels like a kind of willful ignorance.
No data, of course, just a strong opinion, held loosely.
(1) It doesn't take long outside the US to find out that there are plenty of things DRM makes impossible to aquire legitimately.
- brian_cloutier 14y ago> DRM seems to just be a monkey-patch to try to get that marginal cost to be non-zero. Yes, that's absolutely what it is. As a society, we seem to believe that information can be owned. We get angry at each other for 'stealing jokes'. Fanboys around the world are up in arms whenever another platform copies some feature from their beloved. Plagiarism is an accusation which can ruin a career. We have always felt entitled to do what we please with the fruit of our labors, and we feel no differently when that fruit is information. We have all had bad experiences with DRM, but we've all had bad experiences with technology in general. Especially here on HN, why does the conclusion have to be "DRM is intrusive and impossible to do right anyway" instead of "What an opportunity for a non-intrusive alternative"? I'm not saying the second option is right, but why can't it be?
- pyre 14y ago> Plagiarism is an accusation which can ruin a career. There's a difference between ownership of an idea, and plagiarism. An example of trying to 'own' an idea would be: 1) Person A creates an idea 2) Person B independently creates the same idea (or something extremely similar). 3) Person A attempts to assert control over the idea by dictating what Person B can or cannot do with it based on the fact that Person A 'got there first.' An example of plagiarism would be: 1) Person A creates an idea. 2) Person B copies Person A's idea, and attempts to claim independent creation (or attempts to claim creation prior to Person A). The real difference is that with plagiarism, Person B is committing a fraud about the source of the idea. It's more about authorship than anything else. Even in a society where you couldn't own an idea, you could still have authorship as the first person to think of something.
- rictic 14y agoRelated: http://en.wikipedia.org/wiki/Moral_rights_(copyright_law) http://en.wikipedia.org/wiki/Moral_rights_(copyright_law)
- beagle3 14y ago> Yes, that's absolutely what it is. As a society, we seem to believe that information can be owned Two wrongs (information cannot be "owned" in the same sense of a physical thing, regardless of how much one wants to be believe it; and that DRM can be effective) do not make one right. Note that I'm not discussing values here - just pure technical issues. Here's the two problems of DRM in a nutshell, that make it into snake oil. 1. The "owner" of the content wants to make said content available to person X, but not to person X's recording device, which is indistinguishable from X. 2. It is enough for said content to be freed from DRM once, to become universally free of DRM. No matter how smart your protocols, cryptography etc is, because (1) if you can display it on a screen, and take a picture of said screen, with a high resolution capture device, you've defeated DRM. And then because of (2) the DRM scheme, regardless of its other merits, becomes ineffective. That's why DRM cannot be done right, even if you assume it's the right thing to do. (which I don't)
- slowpoke 14y ago
- napoleond 14y agoThis was really well articulated; thank you for writing it. I find piracy/DRM/copyright theft/etc difficult to wrap my head around, in the sense that I have trouble deciding where I stand on many of those issues. The "information deserves to be free" thing has always rung a bit hollow to me, but "Its not just easier. A copy has zero marginal cost. That makes it special and different than anything that came before. DRM seems to just be a monkey-patch to try to get that marginal cost to be non-zero. I'm not saying that it deserves to be free. I'm not even saying that I think it should be. I'm saying that it IS free. We don't want it to be, because our economic models don't support it (yet), but that's its natural state." makes way more sense.
- stcredzero 14y ago> I haven't yet met a DRM scheme that doesn't achieve this purpose backwards Because most people think that this time around, DRM is going to work perfectly, when actually, you have as much expectation it will work perfectly as that cheap Master Lock from the hardware store. > DRM seems to just be a monkey-patch to try to get that marginal cost to be non-zero. This is indeed the right way to think about it. > If that money were spent providing a better, easier product, they'd make more than they do now with DRM. Or there's the example with Steam, where you have better and easier combined with just a little DRM applied intelligently.
- otakucode 14y agoI wouldn't go tooting Steams horn too loud. Their system is not nearly as wonderful as many consumers assume it is. Steam does not place ANY limitations on what DRM a publisher can use. They can use StarForce, they can come up with their own magic elixir, they can require you to send naked photos of yourself to the publisher for 'safekeeping' and Valve will permit it. Steam has 1 guiding principle: The Publisher is ALWAYS right. The publisher must be able to do anything they wish, without any restrictions whatsoever. Contrast this to a system like Apple's iTunes which set up a market with strict rules the publishers had to follow to join. They HAD to sell songs individually. They HAD to sell them for 99 cents a track. They HAD to permit the user to burn them to CD. Etc, etc, etc. Steam does not have even one single "have to" when it comes to games publishers. It is a publishers wonderland. If you have lightweight DRM on Steam games, you have the games publishers to thank for that, not Valve. Valve would not protect you from even the most extreme forms of DRM if a publisher wished to do it. Valve even goes so far as to spend hundreds of thousands of dollars (possibly millions but I doubt it) to have their developers create features which enable publishers to make it look like they're embracing digital distro when they're not. Case in point: the ability to download a game when its done... and then sit there and wait with it encrypted and complete on your hard drive, paid for... until physical retailers can get the game on their shelves. And users think this is a feature! It is a crippling of digital distro, which operates at light speed as opposed to the slow-as-molasses speed of physical distribution. Valve didn't have to do this. They could have said 'when you upload it to our servers, the customers who preordered it get the content available immediately', but they didn't, they followed the Golden Rule of Steam - The Publisher is ALWAYS right.
- ams6110 14y agoI'm saying that it [copied information] IS free. When you say it like that, a light really went on for me. In an undergrad economics class (for some reason I can still remember the exact phrasing the professor used, though it's been almost 30 years): "a good is 'free' if, at a price of zero, supply is adequate to meet demand." This completely explains the unique situation with regards to digital information. The (marginal) cost to provide a supply adequate to meet demand is zero.... meaning the market will drive the price to zero... digital information is free. As a content publisher, you can want it to not be that way, but that is not the reality.
- teraflop 14y agoBut that definition isn't true of most digital content. Commercial music, movies and software are effectively subject to price discrimination: pirates pay zero, but legal customers pay nonzero and subsidize the pirates. If the price dropped to zero for everyone then supply would plummet as well.
- bad_user 14y ago> If the price dropped to zero for everyone then supply would plummet as well. That's a myth, because people were writing novels and singing songs and doing theatrical plays long before media distribution and consumption. Even now many musicians earn much more money from live concerts. Also, I pirate stuff, mostly because where I live I can't get that content at all when I want it. However I also go to the movie theaters nearby with my wife and pay something like $30 for 2 tickets and some popcorn, per movie. I don't mind paying that price because I'll never have the same experience at home, no matter how awesome my equipment can get, because (1) the size of my monitor is upper-bounded by the size of my living-room walls and (2) watching movies at home is boring.
- coldpie 14y agoI don't think you have the evidence to back up that assertion. Certainly the world is changing, but people simply like making and sharing stuff. How much money have you paid for the entertainment you get from Hacker News?
- 14y ago
- gurkendoktor 14y ago> A copy has zero marginal cost. That makes it special and different than anything that came before. I disagree that this is news. Thought experiment: You steal a car from the local dealer, but you leave enough money behind to pay for all the materials, transportation and manpower that went into building this one car (the marginal cost). Would this be morally okay? Why, why not? If everyone does this, who will pay for R&D? Exactly the same is happening with digital copies. You are taking something with a marginal cost of 0, but the producer has no way to pay for one-time costs. Distributing them onto the unit price is not a new monkey-patch at all. This will be an interesting question as 3D printing advances. > but that's its natural state. "Natural" is always a great word to turn an intuition into a fact. ;) There are certainly many products that are sold at arbitrary prices that have little to do with the marginal cost, it didn't take computers to get there.
- rythie 14y agoFirst of all everyone is not going to do this - they haven't in the past. A few points... If you like the car and you tell others they will most likely buy it at full cost or a least with a profit still on it. Servicing the car will most likely depend on the manufacturer's own part on which they make a profit. In terms of sales there is one more on the road, which will contribute to the quarterly reports for the company causing the share price to rise. If the dealer has had it on the forecourt for several months they actually want to get rid of it now and they will be bring the price down towards, or even below, what they paid for it. You may even end up paying more than they were going to sell it for.
- moconnor 14y agoThis thought experiment is flawed. When you steal a car from the local dealer, he doesn't have the car any more. The correct thought experiment is: having bought a car from Ford, you examine it carefully then purchase all the raw materials yourself and assemble an identical duplicate for your wife. In doing so you save whatever markup Ford places above and beyond their marginal cost. Asking whether this is morally okay is the true issue.
- gurkendoktor 14y ago
- edanm 14y ago"A copy has zero marginal cost. That makes it special and different than anything that came before" I love the rest of your post, but this stood out. It's special and different from anything that came before hundreds of years ago. But copyright wasn't invent yesterday, and patents weren't invented yesterday either. They've been around for hundreds of years.
- noonespecial 14y agoSure they have, but the cost to make each copy of a book hasn't been zero until very, very recently. That's the special part.
- edanm 14y agoTrue. But this area, and the arguments that go with is, isn't just about the cost to copy a book (copyright). It's also about patent law - ideas were just as easy to copy back then. It's about copying plays, where the cost of copying the "book" is trivial, compared to the cost of the production itself. I'm no historical expert, but I would wager that looking through history, you'll find that this situation isn't as unique as most people think. People were debating copyright in the English Parliament during the 1800's, including debates on piracy which practically predict the current situation.
- rtpg 14y ago>I haven't met a DRM scheme that doesn't achieve this purpose backwards Steam would be a good example. It is DRM in the sense that it prevents people from simply copying the game folder anywhere, and it is more convenient than pirating (at least most of the time) with the advantages of things like pre-loading most of the files before the release date, and offering fast servers from which to download your game.
- Saavedro 14y agoIncidentally if you copy the game folder to a friend who has actually bought it, say you've all bought a game for a LAN party, but not all of you have good connections at home, that -does- work, which has proven super convenient for me on more than one occasion.
- Ntrails 14y agoI did not know this, and it makes me love steam just a little bit more.
- czr80 14y agoOkay, let's say a copy is (essentially) free. So what? There are plenty of things that people buy where marginal cost of production is << than the price. Concretely, why is selling a DVD with a marginal cost of production of $0.50 for $15.99 ok, but selling a movie with a marginal cost of $0.001 for $15.99 "special and different from anything that came before"?
- geon 14y agoOne could argue that the dvd is an attempt to tie the information to a physical object. The dvd has no value in itself. Whenever I have bought an optical media, i have thrown it away as soon as I had the data on my harddrive.