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Yes. Audio, video encoders, decoders etc, 3D modeling, rendering etc. That too is "domain" even it feels like it is NOT. Domain of signal processing, Euclidian
by wg0 5mo ago
Yes. Audio, video encoders, decoders etc, 3D modeling, rendering etc.
That too is "domain" even it feels like it is NOT. Domain of signal processing, Euclidian spaces, information theory and what not. Thar too is all "domain" and that "domain" part is difficult to write.
- theLiminator 5mo agoThen what do you mean by pure software? I think there's essentially zero domain-free software.
- dapperdrake 5mo agoI prefer co-domain free software. Has no side-effects.
- threethirtytwo 5mo agoYou do realize that all the domains you used in your example are trivial for an LLM to write?
- asdff 5mo agoIt is kind of funny though how all this hand wringing on performance, graphics, quality quality quality, has just resulted in basically same stuff as what I was doing with my computer in 2000 but with enormous resource use in comparison. Still playing games, still same old discussion forums/social media/whatever on the internet, same email and office suite, same chat, same media players, same everything. I can't even see the difference between 1080p and 4k from a couch, and people are trying to sell me 8k to watch the same stuff. It just does not matter. The ideas matter. Novel functionality matters. But that isn't what any of that is. Same old. And the effort spent, the resources, the energy. All for more polygons on Lara Croft.
- saulpw 5mo agoI mostly agree with you, but you couldn't have have meaningful live videochat between continents in 2000.
- asdff 5mo agoThat took until skype in 2003 I guess. The idea is pretty old though and people were trying for it for a while from different angles.
- bigfatkitten 5mo agoCU-SeeMe worked pretty well in 1995 if you had access to a half decent Internet connection, which admittedly most people didn’t. For well funded organisations, ISDN video conferencing facilities were reasonably common.
- detourdog 4mo agoVerizon in NYC was trying to make ISDN happen in the home in the mid 90's. I had it. The hard part was getting an ISP that supported SLIP.
- bigfatkitten 4mo agoIn Australia ISDN was available pretty much everywhere to any residential customer who wanted to pay for it, but it was not particularly popular. It was widely used by businesses, however. The main reason was that the line rental was significantly higher, POTS lines had untimed flat rate local calls, whereas ISDN didn’t, and ISPs charged more for ISDN plans. Towards the end of the 90s that changed for voice calls, and so a fair number of folks who couldn’t get ADSL for one reason or another got DoV (Data over Voice) Internet services. This is where you make a single channel ISDN “voice” call, and then use it for 64Kbps data. Most ISPs supported it on ordinary dialup plans. This gave you significantly better speed, and much improved latency compared with what could realistically be achieved with V.90.
- detourdog 4mo agoMy favorite part was due to it being a digital line there was no modem negotiation.
- ethanwillis 5mo ago
- jplusequalt 4mo ago>all this hand wringing on performance, graphics, quality quality quality, has just resulted in basically same stuff as what I was doing with my computer in 2000 but with enormous resource use in compariso Mordern GPUs are streaming multiprocessors. Complaining that GPUs use a ton of resources is like complaining that a firehose uses a ton of water. Maximum data throughput is the point! >But that isn't what any of that is. Same old. And the effort spent, the resources, the energy. All for more polygons on Lara Croft There are MANY novel games being released every year. It's up to you to find them.
- asdff 4mo agoI'm willing to bet all those novel games would have still been great games if they took their underlying mechanics and were making them in early 2000s with that era graphics. Ray tracing isn't a game mechanic. Neither is hair physics.
- jplusequalt 4mo agoI'm not sure where people get the idea that graphics quality is the root issue with modern AAA games. When a great game is released and it looks amazing (Baldurs Gate 3), nobody is taking issue with the graphics.