3 ms·
Is this the same algo used for Magic Carpet (1994)? The style looks very familiar, and I always wondered how they pulled it off. https://en.wikipedia.org/wiki
by binarymax 4mo ago
Is this the same algo used for Magic Carpet (1994)? The style looks very familiar, and I always wondered how they pulled it off.
https://en.wikipedia.org/wiki/Magic_Carpet_(video_game) https://en.wikipedia.org/wiki/Magic_Carpet_(video_game)
- jaen 4mo agoThe game originally used a "voxel" engine [1], but the final release switched to affine texture mapping (with a heightmap-based terrain, still). The voxel-style engines tend to feature a longer draw distance (due to it being cheaper to render, as you can easily use various hacks to eg. halve texture accesses far away). For a detailed look into the rendering of Magic Carpet, start from Slide 8 of [2]. [1]: https://tcrf.net/Prerelease:Magic_Carpet_(DOS)#1993 https://tcrf.net/Prerelease:Magic_Carpet_(DOS)#1993 [2]: https://web.archive.org/web/20180330004301/http://www.glenncorpes.com/procedural-landscapes-gdce-2001 https://web.archive.org/web/20180330004301/http://www.glennc...