2 ms·
WebGPU (WGSL) handles this by having a specified accuracy for each operation. https://www.w3.org/TR/WGSL/#concrete-float-accuracy https://www.w3.org/TR/WGSL/#c
by petermcneeley 4mo ago
WebGPU (WGSL) handles this by having a specified accuracy for each operation.
https://www.w3.org/TR/WGSL/#concrete-float-accuracy https://www.w3.org/TR/WGSL/#concrete-float-accuracy
This is all fully tested in the CTS.
https://gpuweb.github.io/cts/standalone/?q=webgpu:shader,* https://gpuweb.github.io/cts/standalone/?q=webgpu:shader,*