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I'm just a regular web dev outside the gaming industry, but crunch is a concept that's occasionally present in any project work; I'm sure many HN readers are fa
by apeescape 4mo ago
I'm just a regular web dev outside the gaming industry, but crunch is a concept that's occasionally present in any project work; I'm sure many HN readers are familiar with it from their own work too.
When you have a deadline to meet, sometimes you need to go into crunch mode to get things done. Of course the crunch mode should last no more than a week or maybe two, otherwise you risk burning out. After crunch mode there should be a slow period where you take some time off or work on something not urgent at all.
- merlindru 4mo agoyes but the compensation part is the problem An 80h week should not be compensated the same as two 40h weeks
- estetlinus 4mo agoActually, one hour of overtime should cost twice as much, if not more. When I worked on movie sets, hour 1-8 was ordinary pay. Hour 8-12 was 1/5 of the daily pay an hour, hour 12-15 1/3 of daily pay an hour and so on. This forced production companies to front load effort on planning.
- bigmadshoe 4mo agoIn the case of crunch in the video game industry, an 80 hour week is compensated the same as one 40 hour week