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Easy: No one should do unpaid labor. Period. “Crunch time” has traditionally been deployed by games management as a license to free slave labor from game develo
by jachee 4mo ago
Easy: No one should do unpaid labor. Period. “Crunch time” has traditionally been deployed by games management as a license to free slave labor from game developers.
Failures of management’s planning are imposed as emergencies on the devs.
- ETH_start 4mo agoEmployees are idle during a lot of company time too. There's give and take on both sides.
- jachee 4mo agoNo. Management will take and take and take during “crunch time” then immediately layoff large chunks of staff before they give anything back. It’s happened scores of times. No company is as loyal to its labor as it expects labor to be to it.
- ETH_start 4mo agoAnd employees will take and take when not tightly supervised. How could you even begin to deny this?
- jachee 4mo agoThat is a management failure. And a management failure should not result in unpaid (slave) labor.
- ETH_start 4mo agoIt's a contract violation by the worker. Even if no one's watching them, they promise to do labor for the money that they receive. And then when they don't do the work during the time that they're supposed to be working, they still get paid for it. That's theft against the employer.