4 ms·
So instead of whole products sold at a one time price, there will be more and more subscription based services micro-transaction slop. 10/10 California. Never c
by kahrl 6mo ago
So instead of whole products sold at a one time price, there will be more and more subscription based services micro-transaction slop. 10/10 California. Never change.
- tapoxi 6mo agoBut right now we have games that you have purchased for a one-time price, the developer revokes your ability to play it years later, and you have no recourse.
- wilg 6mo agoWhy would you be entitled to infinite support? For a game with an online component? Why does the game's purchase price extend to infinity instead of "for as long as the developer supports the game"?
- vitally3643 6mo agoYou aren't entitled to infinite support. You are entitled to keep using the thing you paid money for. If the publisher can't support the online service, they're obliged to make the game still playable by either releasing server code or offline modes. If you sell a product for money, you don't then get to later take the product away and keep the money.
- Akronymus 6mo agoIt's not endless support but more "Don't stop me from playing the game". For example, win xp is no longer supported. You can still use it. For a lot of games the current situation is essentially the same as "The OS is no longer profitable enough, so the developer prevents you from using it"
- Ukv 6mo agoYou still can sell X months access, if that's what you plainly state is being bought. I don't think you could sell "for as long as the developer supports the game" specifically, since that'd be an illusory promise (no actual obligation if the product can be revoked immediately), making the contract unenforceable and the customer entitled to restitution (a refund). "infinite support" is pretty much just "leave the customer with the product they bought working". There doesn't need to be any ongoing costs.
- FeepingCreature 5mo agoIncreasingly it seems like the fact that the game needs support for online components was invented in order to give it an expiry time. Gamers simply don't have the impression that they're getting value from the "support," rather than getting shafted come end of life.