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Do you tend to see a high drop out rate or general dissatisfaction from graduates when they come to the realization that making a game is a very different exper
by al_borland 5mo ago
Do you tend to see a high drop out rate or general dissatisfaction from graduates when they come to the realization that making a game is a very different experience than playing the games?
- Scaled 5mo agoMy first AAA game industry boss said to me only 10% of people make it 10 years in games. This has been, if anything, optimistic, with there being a sharp drop-off at 2~5 years. (And in indie it's way worse, it's more like 1% making it one year)
- deaddodo 5mo agoI mean, when you're getting paid 40-60% for doing more complex work than app/web development...yeah, the drop-off is almost inevitable. Eventually people (unless they just really love making games) just go "f this, my career is more important". If you wanna do low-level code, you can go into embedded, sponsored OSI-companies, Microsoft, etc and get paid the same to more than gamedev with 10% of the stress and no crunch. If you wanna get paid much more and do more "vibe"/fun coding, you can go into app/web dev. If you want stability, you go into fintech/medtech/onsite/etc. Gamedev offers the worst of all worlds and then constantly posits "why is there so much turn over?"...because you made the industry suck to work in.
- avadodin 5mo agoWhy write a line of code for a car's fuel injection and go back home at 5pm to your wife and kids when you could stay overnight and be hacking on an ill-designed networking protocol for an AAA game while eating 5% discount cheetos?
- ranguna 5mo ago> because you made the industry suck to work in. What do you mean they "made" the industry suck to work in?
- deaddodo 5mo agoJust read everything that came before that line.
- sonzohan 5mo agoDissatisfaction yes, although it doesn't manifest how you'd expect. It comes in the form not so much in dropouts, but in bad course feedback and bad professor reviews. "The professor made the class unfun." "The professor said she's made games but clearly has never done that before with how she taught the class" I'm a woman so, unsurprisingly, I experience a fair amount of misogyny from students in the class who have never made a game nor have they worked in industry but believe they know how it works.
- Insanity 5mo agoI guess because they also learn there’s still plenty of money to be made in other engineering domains. And to be honest, I think games are a good stepping stone towards a career in software engineering / computer science. Especially back in the day when getting a game to run required you to mess around with the computer haha
- jakeydus 5mo agoMy first real interaction with a computer in any technical way was trying to get Age of Mythology to work after I lost my activation key. I won't say that I miss those experiences, but they were foundational as h*ck for me.
- mike_hearn 5mo agoCalling your students misogynists is a shamefully harsh attack on them without any evidence to back it up. That feedback is exactly what a male teacher would get if he had the same career history as you. You say in a post below that your total games industry experience was a single internship at Blizzard and then a second stint where you "quickly realized" you didn't want to be a games dev at all, and went back into academia where you have been ever since. You say you made a game as part of your PhD, but it's actually a speech therapy program you describe as research. There's nothing wrong with that project for what it is, but your students aren't criticizing you because you're a woman, they're saying they wanted a teacher who spent time in the games industry making the sort of games they themselves would play. I wouldn't bother pointing this contradiction out normally, but it's just so socially destructive to ask students for feedback and then attack them with the nastiest accusation you have access to, just because they requested a more experienced teacher. Poor kids! It's this kind of thing that results in recommendations to just avoid university entirely. Why sign up for being abused by a teacher like that?
- maccard 5mo agoI taught a “gifted children” university level course that kids between 13 and 17 attenddd. We lost about half of the people on the first few days when they actually had to write code.