4 ms·
Margins are high. The video game market makes twice the combined revenue of all film/music markets combined.
by zipy124 4mo ago
Margins are high. The video game market makes twice the combined revenue of all film/music markets combined.
- netcoyote 4mo agorevenue != margins There are 20,000 games released per year that split all that revenue, minus the cost of building those games.
- zipy124 4mo agoMy point was we know those are decent margin industries and video games aren't any more expensive, but anyway you usually look at 20% margin in the industry give or take 10% depending on the scale and particularly advertising costs at large scales.
- antiframe 4mo agoWhat does revenue have to do with margins. You didn't mention costs anywhere in your statement.
- zipy124 4mo agoSee my further reply, margin of 20% give or take 10% depending on scale (on average, some products obviously have incredibly high or low margins as is typical in the creative industry). My point about revenue was that games are pulling in more money than film and TV and we all know they cost less to make, and film and TV has good pay so therefore the games industry can afford similar rates, if not more.
- vanuatu 4mo agonow compare that margin / growth to big tech or hft...
- zipy124 4mo agoThat wasn't the question though was it. Compared to most businesses those are good margins. There isn't any business on earth that compares to the margins of HFT firms. Regardless they aren't asking for big tech or HFT level salaries.
- vanuatu 4mo agoHmm compared to film/entertainment yes, but from the perspective of an individual developer worker, your alternatives are not just in film/entertainment