4 ms·
In the last few years the pendulum has been swinging back from inhouse engine to Unreal Engine. There are a couple of holdouts, but my guess is that the majorit
by flohofwoe 5mo ago
In the last few years the pendulum has been swinging back from inhouse engine to Unreal Engine. There are a couple of holdouts, but my guess is that the majority of AAA games currently released are back on UE - at least it feels that way ;)
And Unity always ruled supreme for AA and mobile games.
- jdw64 5mo agoI heard a great perspective on this from a Chinese developer. The reliance on outsourced engines like Unity or Unreal isn't just driven by the high costs of in-house development and yearly upgrades. The real issue is career mobility. Knowledge of a proprietary engine is completely locked to that specific company. They pointed out that Unity and Unreal became industry standards simply because of the dynamics of changing jobs. I fully agree with that assessment.
- garaetjjte 5mo agoSwinging back? Was UE used more widely in the past than it is now?
- flohofwoe 5mo agoWhen the Xbox360 was released, a lot of game companies moved from inhouse to UE3. In the next generation the pendulum has swung back to inhouse, and now its swinging back to UE5. Seems to be a 10 year cycle or so...
- LugosFergus 5mo agoA couple of holdouts? Hardly. Capcom uses the RE Engine. Released ~4 games with it in the past three years. In fact, SF6 went from UE to RE Engine. Death Stranding 2 is Decima. Id still uses IdTech, and that's never changing. Ubisoft still uses Anvil, and Outlaws was Snowdrop. EA still uses Frostbite. Bethesda continues to use their crappy engine, which I forget the name of. FromSoftware will likely never give up their engine, which has been used for Elden Ring and its successors. There's more that I can't be bothered to look up.