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I Stopped Fighting My Tools and Built a Game Engine in D
- BradleyChatha 4mo ago(I'm not the author, but I'm pretty sure he lurks around HN sometimes). A quick summary directly lifted from the blog post: In this blog, I’ll go over some features of D and how I use them to make games. The TL;DR is: * A single language for game logic and scripting. * Fast compile times under 1 second. * The freedom to choose the best memory allocation strategy. * Achieving C-like speed with a much cleaner developer experience.
- Kapendev 4mo agoThat's a nice list!