3 ms·
Bitburner, programming-based incremental game
- ivanjermakov 4mo agoRemember playing it for 20ish hours 3 years ago. Is there enough new changes to do another run?
- Lapsa 4mo ago[dead]
- agmater 4mo agoI've been playing this via Steam and having a lot of fun. It's very satisfying that you start simple and when you discover a new way you cleanly reset and do it better next run.
- skinfaxi 4mo agoThe only game I've ever hit all achievements in! Very fun though I felt an internal pressure to move quickly, similar to the feeling I get when my factorio base starts getting big.
- wfurney 4mo agoYep. It’s like Act 3 of Baldurs Gate 3, you feel the pressure from the world around you to go fast even though you could take as long as you want
- deleted 4mo ago[deleted]
- chipsrafferty 4mo agoDoesn't work well on mobile.
- jamie_ca 4mo agoFor anyone coming back, the 3.0 release this month changed some APIs (so you'll need to update your scripts) but also added a new Darknet mechanic.
- srcreigh 4mo agoThis is a fantastic game, I’ve played many hours of it. If you want a programming based video game this could be really fun for you.
- mwham 4mo ago10/10!
- cautiouscat 4mo agoWoah! I loved this game on Steam. If anyone likes factory games (Satisfactory or Factorio) and programming this is a must try. Also got a bit of idle game in the mix. Surprisingly immersive too for a mostly text game.
- srcreigh 4mo agoYep, the game has a fun offline idle mechanic as well as just leaving it running. However you should rarely need idle, if ever.
- williamoforange 4mo agoI see a lot of praise heaped on Factorio but I was underwhelmed when I played it, the game doesn't really capture what makes industrial engineering interesting for me, it seems more like software engineering wearing the face of traditional mech/chem/ind engineering. The way pollution is handled is also kind of insane (red overlay makes nodes mad now use gun kill...) and reflects more of the creator of the game and not any kind of objective reality for engineering.
- Mond_ 4mo agoMay I ask how far you got? It's not a good representation of industrial engineering, for sure, but I do like the actual logistics management and "how do I deal with my technical debt" later in the game. I think most of this only really gets interesting once you use trains everywhere and build everything with bots.
- williamoforange 4mo agoI only got into circuitry myself, but I've watched skilled players go all the way through which is entertaining in of itself but not enough to overcome my initial misgivings. I can see how it would be fun from a Sim City for engineers perspective with tech debt to add a feedback to the gameplay loop. The game feels very lonely and honestly imo quite selfish in its objectives, deplete the planet to escape using your brilliant intellect, science cost is just time*resources. This is the opposite of my experience in life where no-one can do it all alone from scratch, everything is the accumulation of shared motivation, experience and unique perspectives.
- hyperific 4mo agoPlayed the heck out of this a few years ago until I found the mother of all automation scripts...which took all the fun out of it.
- iamnotarobottho 4mo agoSuch a good game, I have 1500 hours. It led me to make a benchmark on how well AI can orchestrate other AIs playing it. pretty funny to watch.
- armitron 4mo agoWould be a lot better from every possible angle (immersion, depth, replayability) if it was sandbox multiplayer. Otherwise, I'd rather play TIS-100.