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Can't speak on how demanding the simulation is/was. But on launch Cities Skylines 2 was extremely demanding in respect of its graphics due to very poor optimisa
by herdymerzbow 4mo ago
Can't speak on how demanding the simulation is/was. But on launch Cities Skylines 2 was extremely demanding in respect of its graphics due to very poor optimisation. This PC Gamer article summarises a more technical analysis, which is linked through
https://www.pcgamer.com/a-tech-analysis-of-cities-skylines-2-proves-its-rendering-way-too-many-polygons-making-cyberpunk-2077-look-like-minecraft-in-comparison/ https://www.pcgamer.com/a-tech-analysis-of-cities-skylines-2...
- paavohtl 4mo agoI'm the author of said technical analysis! (https://blog.paavo.me/cities-skylines-2-performance/ https://blog.paavo.me/cities-skylines-2-performance/) But yes, at launch Cities Skylines 2 was very heavily GPU bound, due to very unoptimized meshes and a poor culling implementation. I haven't profiled it afterwards, but from what I've read they've optimized it enough that on most systems the limiting factor is now the CPU.
- herdymerzbow 4mo agoThank you for your analysis! Apologies for not linking to you by name but I thought I'd keep it light and refer to the PC Gamer summary, which does link through to you as well for those who would be interested.
- deleted 4mo ago[deleted]