4 ms·
This feels like a very poor excuse when there are plenty of stealth games, or games with stealth aspects, that are successful despite leveraging modern tech. S
by iLoveOncall 5mo ago
This feels like a very poor excuse when there are plenty of stealth games, or games with stealth aspects, that are successful despite leveraging modern tech.
Splinter Cell games became bad long before we had raytraced shadows.
- debugnik 5mo agoGames with stealth aspects rarely scratch the same itch as Splinter Cell did, which I miss. Mind sharing some examples of successful modern stealth games with light-centric gameplay?
- stuxnet79 5mo agoSplinter Cell is definitely on a class of its own. I'm also eager to hear if there are any stealth games that have been released in the past 10 years that AREN'T some vibe coded hot mess on Steam ...
- saidinesh5 5mo agoMark of the ninja - definitely fun and half the gameplay was putting out lamps. The mimimi games: Shadow Tactics, Desperados 3, Shadow Gambit are my favourite.. it's view cones but they also depend on the amount of light there is. they're isometric though.
- flohofwoe 5mo ago> there are plenty of stealth games... Can you list some? The stealth genre has pretty much died out, and most games where stealth is not a central gameplay element (e.g. the AssCreed games) implement it poorly. > Splinter Cell games became bad long before we had raytraced shadows. The last one (Blacklist, 2013) was actually very decent.
- literallywho 5mo agoI don't really understand what's he on about. Even the best SC game (Chaos Theory) has tons of places where it's really unclear whether you can be seen or not. You pretty much always have to look at the light indicator. And sometimes it shows you as 0% visible, even though it doesn't look like it. And that, of course, also happens in every single classic SC game (I've not played Blacklist).