4 ms·
The video I linked is taken of a CRT and is not a screenshot of an LCD. This is an excellent deep dive on the issues I spoke of: https://www.youtube.com/watch?
by dleslie 5mo ago
The video I linked is taken of a CRT and is not a screenshot of an LCD.
This is an excellent deep dive on the issues I spoke of:
https://www.youtube.com/watch?v=bC-8y2R6IxI https://www.youtube.com/watch?v=bC-8y2R6IxI
- pezezin 5mo agoAs usual, the video you posted mixes up how CRTs look with composite artifacts. Games played on a good quality CRT with RGB or component signals (arcade machines, PC monitors, TVs with SCART of YPbPr input) don't look nowhere as fuzzy.
- dleslie 5mo agoAnd that was almost _never_ the case for 16-bit era gaming, outside of the Arcade. Certainly not for the Genesis.
- pezezin 5mo agoThe Megadrive had native RGB output, you just needed the right cable and TV. Maybe that was not common in the US, but it was in Europe; heck, the French model ONLY had RGB output.
- dleslie 5mo agoAll Genesis models were capable of RGB, but almost everyone used the component and/or RF adapter. I own three American genesis models and have yet to ever own a proper RGB adapter for one.
- pezezin 5mo agoI know, but the world is not only the US. Europe had SCART and pretty much every TV supported it, and Japan had RGB-21 (same connector with different pinout), but I don't know how common it was. If you have not tried your MD/Genesis with RGB output I would recommend you to try it, the difference in picture quality and clarity is amazing.
- dleslie 5mo agoI have HDMI adapters which perform a similar function. It's awful. Earthworm Jim and Sonic 2 are both great examples of how the art suffers; and the why is in the video I linked. The waterfall in Sonic 2 was not meant to look like a fence.
- pezezin 4mo agoI am talking about playing on a real CRT with RGB support.