2 ms·
I wonder if using a hilbert curve (or perhaps the simpler z-curve) access order would help things. If ought to work well regardless of cache size. Actually I t
by contravariant 4mo ago
I wonder if using a hilbert curve (or perhaps the simpler z-curve) access order would help things. If ought to work well regardless of cache size.
Actually I think I recall some GPUs storing textures that way, but I'm not entirely sure.