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For a couple of years I have written an advanced software rasterizer (like in old PC games) using Rust. With a little bit of unsafe code it was doable and resul
by Panzerschrek 5mo ago
For a couple of years I have written an advanced software rasterizer (like in old PC games) using Rust. With a little bit of unsafe code it was doable and result performance was great. I only used unsafe in places mentioned in the article above, like in tight loops where the compiler's optimizer struggles to remove bounds checks and in a couple of places where CPU intrinsics were used.