3 ms·
Alternatively you give everyone a free mulligan and if they decide to start with <3 lands in their hand or no mana ramp that's on them. My issue with guarantee
by belval 4mo ago
Alternatively you give everyone a free mulligan and if they decide to start with <3 lands in their hand or no mana ramp that's on them.
My issue with guaranteed lands is that they remove the randomness of some lands. I am not guaranteed to get my "no maximum hand size" land and my rogue passage to make my creature unblockable in a typical game of commander. I have to plan for it by using stuff like expedition map.
- WillAdams 4mo agoOnly allow certainty for basic lands?
- jwatte 4mo agoDrafting last Friday, my first hand was zero lands, my second hand was one land, my third hand (bottoming two) had three lands. However, I then kept drawing four-drop spells and no more lands for 8 turns. So is it "on me?" Or is it just that the game just is high variance?
- belval 4mo agoFree mulligan means on your third hand you would only bottom 1, not 2. Besides, with a 37 lands commander deck, the chances that in 4 hands (if your limit is bottoming 2, 5 cards in hand) starts getting low. Around 1 in 10 and that's ignoring mana rocks (2 lands + 1 mana rock) which probably brings it much closer to 1 in 14+. If you add the chances of more than 4 lands (also fairly undesirable) your odds of a bad forced hand climb to 1 in 7, which is still pretty far from the 50% chance the original post is talking about. Without the free mulligan you would be at 1 in 4, which is why I said free mulligan is the way to go.